Showing posts with label animations.black and white. Show all posts
Showing posts with label animations.black and white. Show all posts

Wednesday, December 22, 2010

Comic Drawings for Kids


HEY APATHY! COMICS ONLINE

Another busy day at the animation stand. Strange week this is leading up to the holidays. I’ve had a bit of human things to do, such as brunch with the family, some gift making and a small amount of shopping. The drawings posted here are for my 2 year old nephew Darroch.  He get’s a kick out of identifying the things in the pictures. These will get cut out and scattered throughout his gifts. Nevertheless I maintained a solid work schedule and should get a lot more done before I start touring dinner parties for the festive season. So far I made 110 animation stills as well as  a bit of drawing done with the goal of making it to 150 and finishing the weekly webcomic before Christmas. Otherwise the primordial vascular and clawed limbs protruding from beneath my bed at night have not been able to find me when I am under the covers and I think the cat has figured out a way to get rid of them. Life is good. VISIT HEY APATHY.COM

Tuesday, December 21, 2010

Metropolis Animation Drawings





The City is a giant gear spiraling infinitely around and around. At least that’s how it feels today. I’ve been working on an animation sequence involving the symbolic city of gears. This was probably one of the first uninterrupted studio sessions I’ve had in a while. There always seems to be something else to take care of. I took full advantage of the open schedule and have been producing frames rapidly pace since noon. After this short interlude for eating and typing, I’ll put in a few more hours before calling it quits. If I’m lucky I might get 10 frames done. (That equals less than 1 second of film) Each frame is almost exactly like the previous. The image depicts the metropolis rolling around in a gear like formation. The process involves two basic steps, a brief under drawing and a final rendering. This means that after I drawing the whole thing once, I actually have to go back a re-draw it all again. The short loop is going to take at least 200 frames to complete but I am just stubborn enough to enjoy the doing this kind of work.



In fact I more than enjoy the work and have become a bit obsessive about the films. It takes so long to draw a single idea that the ordeal is simultaneously meditative and exhilarating. The animation itself requires immense attention, single ideas remain prominent (almost static) for extended periods of time, yet I can barely think about anything else. I’ve come to this sort of slowed down thought process based around movements equaling 1/22 of a second while attempting to physically transcribe these movements as quickly as possible. Meanwhile my conscious attention remains focused on the gear, each building and how they are going to move in the next few 1/22ths of a second and where they need to be 2 or 8 seconds from now. Occasionally I flash to future scenes or other stories, though through necessity, I rein in those wandering thoughts and drive them  swiftly back to the gear. Sounds all fragmented and crazy, it feels like that a bit too, however when the damned thing starts breathing… well that’s something I can hardly wait to see.