Showing posts with label comic book art. Show all posts
Showing posts with label comic book art. Show all posts

Thursday, June 9, 2011

Comic Book Blogs SNEAK PREVIEW LIMITED EDITION T-SHIRTS


HEY APATHY! COMIC BOOK BLOGS!
SNEAK PREVIEW OF A NEW LIMITED EDITION
HAND PAINTED T-SHIRTS.
 MORE INFO COMING SOON!


Tuesday, February 8, 2011

Comic Book Art "In the Trenches




Last week's late webcomic. Drew the damn thing a week early but never lettered it, got busy, and well the dogs ate the aliens who stole my quill pens ... more comics soon

Monday, February 7, 2011

Comic Book Animation tests


HEY APATHY! Comic Book Art

The CITY OF GEARS! From a distance the city reveals itself as an ominous gear propelled by an endless sea of faceless denizens. Who are these people? What is the metropolis? And where do I fit in? The “City of Gears” 3d animation (test shown above) is the first digital installment my animated artworks. Working with graphic wizard Laurie Ronne, we have started to bring the ink drawings to life. I have been working simultaneously on a hand drawn stop-motion version of the Gear and the two finished artworks will be displayed as a diptych. One of the most interesting aspects of the two interconnected projects is the real time comparison between the differing processes.




The hand drawn animation is a time consuming and labor intensive activity involving thousands of hand made drawings and a sort of improvised approach and aesthetic. I do all of the work for these animations myself, giving me complete control over the output, though that also means total responsibility for all menial tasks.



The 3D process, from my perspective, is almost the total opposite to the hand drawn production. In this case the majority of my process involves conceptualizing and describing the movements/ideas to the artist, like a film director, with absolutely no hands on work. Laurie then takes my instructions into computer land, makes tests and consults me. It is also an extremely precise approach and aesthetic in which little room is left for improvisation. The frame rates and movements must be mathematically configured to the finest detail in order for Laurie to recreate what I see in my mind. In the meantime I go back to the drawing table and two things happen at once.



Not only are the two drastically different approaches to animation being developed congruently but they are also moving towards a cohesive juncture. By using the same image for both the hand drawn and 3D graphics compositions the two pieces introduce a public conversation between the past and the present while also expressing a shift in my own artistic progress and ultimate acceptance of technology. The amazing outcome of these experiments so far has led me to insurmountable and indescribable ideas, plans, even schemes for future artistic assaults…

Thursday, February 3, 2011

Comic Book Art Animation test


by

HEY APATHY! Comic Book Art. 3d Animation test by Laurie Ronne

Comic Book Drawings, Process Shots and Camera Troubles

this weeks commission progress shots finally retreived from the camera, sort of. 

Friday, January 28, 2011

Comics Online


HEY APATHY! Weekly Free Comics Online

Page 16 of the omgoing Surreal Webcomics

Tuesday, January 25, 2011

Comic Book Art



HEY APATHY! Comic Book Art

Some artwork from the past 10 hours...I'm hungry

Saturday, January 15, 2011

Free Comics Online Shadow Creatures


Hey Apathy! Free Comics Online
From the skyscraper’s towering over the monstrous metropolis to the deepest corners of unexplored nature, an indescribable relationship between all things on this planet exists. No event is ever singular, though few are aware of these connections, and fewer still have ever actually travelled amidst these hypothetical waves. Shannon Lilde, a young scientist for the Making Life Perfect Corp., discovered a means of doing exactly this. During a series of product tests involving light manipulation, solar power and cybernetics , the aspiring lab assistant developed an unpatented means of teleportation. Her formula enabled one to enter and exit a molecular expressway hidden in shadows. Though the destination was not limited by any geographical obtrusions, the routes which could be conquered followed a distinctly logical repetition. The shadows would only connect to places affected by each other. For example the shadow of a table might lead to the factory in which it was assembles or to the forest where the wood originated. In fact this it exactly what happened the first time Shannon tested the technique. It was a combination of terror, incited by the factory conditions, and wonder, a result of a forest unlike any she’d ever seen, which caused her to excessively investigate the world behind the shadows without permission from the company. On the morning of June 10, 2010, Shannon, her formula, and research vanished without a trace. There was little reported in the press but word of a bounty has since spread amongst those who are concerned with such things. There is also a bit of a whispering around the offices about a Shadow like phantom disrupting certain shipments as well as a rumor that last week a CEO vanished during a meeting and was found 15 minutes screaming like a mad man in a sweat shop in Peru.

Monday, November 8, 2010

HEY APATHY! a brief article about comics, kids and the apocalypse ( my life's work)

HEY APATHY! SURREAL ART

“HEY APATHY!” is an ongoing artistic investigation into the city , people, nature, technology and the overall mechanics of being. In the initial ink drawings the metropolis is revealed as an ominous gear propelled by an endless sea of faceless denizens. In more recent artworks, the city remains a giant gear, only now it is all the different kinds of people, not anonymous cogs, who fuel the machine. In order to achieve such realisations I developed a particular artists process involving public interventions, gallery exhibitions, street performances and ultimately new media installations. Through this combination of fine artworks, interventions, merchandising, and multi-media technology, I have created an extended narrative analysis of life in the city in the hopes of inciting dialogue and initiating change. For my next project I intend to express the unique findings of my anthropological experiments through the creation of a multi-screen, hand drawn animation designed for installation at the Urban Space Gallery, (401 Richmond Street. Toronto Ont.) The importance of this artwork will be examined through a brief analysis of my overall artistic initiatives, the technical relevance, and cultural significance of the proposed artwork.




In pursuit of edification, “HEY APATHY!“ aims to develop artworks of social importance as a vehicle for instigating mass dialogue. When I started the project (2001) I used to represent the city as a lifeless entity corrupted by alienation, anonymity, and misdirected commercial ideologies.. At this time I was working out of the seclusion of a suburban basement studio and came to the conclusion that in order to best understand the phenomena in question it would be necessary to externalize my inquires. The plan being to immerse both the artworks and myself publicly in an attempt to answer the questions: “WHAT IS THE CITY?” , “WHO ARE ALL THESE PEOPLE?” and “WHERE DO I FIT IN?“. I have since executed this “Unconventional Interview” through numerous public exhibitions, street art performances, outdoor projections, and wall murals. These interventions have permitted me to meet and converse with thousands of people from all over the world, and of all walks of life. As a result the investigation has led to increasingly intricate discoveries about architecture and others, and ultimately more accessible artworks such as comics, merchandising and animations. Today the experiment is primarily concerned with the creation of drawings that are simultaneously intellectually provocative as well as accessible to younger audiences.





Throughout the entire project, a trend of increasingly accessible, public , and multi-media presentations has evolved. In order to communicate to on a broad scale my investigation consists of live performances, print publications, and new media projects with an emphasis on public interventions and exhibitions.
For the proposed media arts installation I intend to extend my combination of art and popular culture, by creating a unique and socially significant animated artwork. The hand-drawn animation will be presented as loop or “Living Painting” on a large format flat-screen , exclusively designed for exhibition at the Urban Space Public Gallery (see C2 for details). The technical process will differ drastically from the “Cell” or “After-Effects” industry standard. Using the research, craftsmanship, and methods of presentation associated with fine artworks, I will assimilate the popular technology necessary to discuss humanist topics of great concern by means of an abstract , yet accessible, animated language.





A fine balance of global issues and playful optimism is apparent in all of my artworks, an invaluable technique in the alchemy of connecting with both the public and the intellectual. In this constituently technological age, it has become second nature for the artist to adopt, infiltrate and subvert the mainstream. To an artist interested in mass communication, the probabilities of new media exploration facilitate necessity. The proposed animation will critique and subvert popular media, compare, contrast, and combine classical and commercial art forms, and most importantly, invite younger audiences into an alternative stream of communication. Potentially a pinnacle achievement in my aggressive attempt to reconfigure pop, art, technology, and self.

Monday, October 25, 2010

ALTERNATIVE COMICS ONLINE




A short comic following the dissolution and near instant replacement of an alcoholic hobo. Part of PHASE 1 The Replacements in which a series of unrelated peoples of varied societal positions are secretly and systematically replaced. New pages every Friday ( a little late posting here but I’m always on time over at heyapathy.com.

Haven’t been posting much stuff online lately kind of busy with some commissioned work and alas, it’s grant writing season again. That means I’ve got to hover over the keyboard excessively for hours of essay writings. I admit I enjoy the process when it goes smoothly, but me and words don’t always get along. Sometimes writing becomes a telepathic battle between what I’m trying to say and run on sentences, misused-nouns, the-the and other backwards, mixed up, and perverse ,misuses of grammar. Nightmares of a giant type face V or W threatens to stake it’s pointed extremities through me while I sleep. However I’ve no choice now but to dig in and give it it (just kidding) my best shot.

Tuesday, October 19, 2010

Alternative WEBCOMICS The Improbably Shrinking Woman ...



An unassuming office working's daily routines incite a perpetual reduction in her size and psyche! Part of the Surreal Comics Chapter 1 "The Replacements!" in which a group of people of various sociological positions are strategically and systematically replaced. New pages every Friday! You can also read Book 1 and 2 in the  online comics section of my site.

Wednesday, October 13, 2010

Alternative Comics Online New Pages

HEY APATHY! Alternative Comics!


A mad scientist deals with his bumbling assistants during some strange procedure neither myself nor the audience is yet aware of. Got offline for a couple of days and out of the studio so I could enjoy the beautiful sunshine and get some comics done. I'll be posting two pages this week but have to get back to work on the cartoons a.s.a.p. so I doubt it'll be a regular thing. Although I sincerely enjoy do this kind of work, I am definitely inspired to make the comic right now.